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official Release Date for Gothic 3: 2006
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How to insert ladders?

Ladders can be inserted in Spacer by selecting:
oCVob (abstract) -> oCMOB -> oCMobInter -> oCMobLadder

and inserting it into the level with a right-click. For the visual, use:
LADDER_2.ASC
Change the number after the underline sign (_) for higher ladders. The supported range is from 2 to 10.

How to create water?

(in 3DS Max)
1. Lower down a part of the terrain mesh where you want your water.
2. Create a plane, don't use segmentation and position it where you want the water surface to be. Assign any texture to it for now, but use a <UVW Map modifier> and set it to Plane, 200x200 for example.
3. Once positioned, select your plane and select the <Move> tool. Hold the [Shift] key and carefully left click on the plane once (if you click and drag you will move it and it won't work), that should copy clone the object. On the <Clone options> window that appears, be sure to have <Copy> selected.
4. Now you should have selected the plane we just copied, and you should convert it to <Editable Poly>.
5. Select the <Polygon> subobject or press [4] and click once on the plane. Now you should have the <Edit polygons> menu in the toolbox on the right. Press once the <Flip> button.
(in spacer)
1. Load the exported mesh and compile it into editor mode.
2. Select all the faces of the two planes (there should be 2 for each, if you haven't segmented them).
3. Choose a water texture, compile and take a swim ingame :)

-- Advice by Freddy: It is recommended to use normal segmentation to avoid problems such as fading and ghost occluding.
Read about it here: http://forum.worldofplayers.de/forum/showthread.php?p=5289061&#post5289061

 
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