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official Release Date for Gothic 3: 2006
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Nur ein Anker Activating the console

The console can be accessed either when you start Gothic with the command-line parameter "-devmode", or when you during the game go to the status-screen (reachable by default by pressing the "B" key), blindly type the word "MARVIN" and then immediately leave the status-screen (press "B" or "ESC"). The console now appears and disappears by pressing the F2 key.

Nur ein Anker List of console commands

The console currently (G1 v1.08) accepts the following commands. You can always print this list on the zSpy by entering "help" in the console.

(Note: commands with the prefix "Z" will be executed by the ZenGin graphics engine, while all the other commands will be executed by the Gothic game code).

  • AIGOTO : player goes to waypoint [name]
  • APPLY ANIFREQ : set random-ani frequency [ani-name, frequency]
  • APPLY OVERLAYMDS : enable overlay-MDS [mds-name]
  • APPLY RANDOMANI : apply a random-ani [ani-name, random-ani-name]
  • AUTOCOMPLEMENT : autocomplement on/off
  • CAMERA AUTOSWITCH : toggle camera autoswitch
  • CAMERA MODE : set camera mode [name]
  • CHEAT FULL : heal player
  • CHEAT GOD : godmode on/off
  • CLEAR ALLDEBUGCHANNELS : clear all debug channels
  • CLEAR ALLDEBUGINSTANCES : clear all debug instances
  • CLEAR DEBUGCHANNEL : clear debug channel [ch]
  • CLEAR DEBUGFOCUS : clear debug focus object
  • CREATE PARTICLEFX : create new particle-effect-instance [name]
  • DEBUG DAMAGE : enables/disables (0/1) damage debug output
  • DELETE PARTICLEFX : delete last used particle-effect-instance
  • EDIT ABILITIES : edit player-instance
  • EDIT AI : edit ai parameters
  • EDIT CAMERA : edit camera-instance
  • EDIT COMBAT : fight console on/off
  • EDIT FOCUS : edit focus object
  • EDIT FX : edits a special effect
  • EDIT PARTICLEFX : edit particle-effect-instance [name]
  • EDIT SPECIES : edit species values
  • GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION
  • GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z)
  • GOTO VOB : beam player to vob [name] ([num])
  • GOTO WAYPOINT : beam player to waypoint [name]
  • HELP : list commands on spy
  • HERO EXPORT : Exports your hero to the given file.
  • HERO IMPORT : Imports your hero from the given file.
  • INSERT : insert a script-instance [name]
  • KILL : kill focus npc
  • LC1 : Include LevelChanger to net/netlevel1.zen.
  • LC2 : Include LevelChanger to net/netlevel2.zen.
  • LIST CS : List running cutscenes.
  • LIST CS HISTORY : List all cutscenes in the history-pool.
  • LIST CS PROPS : List running cutscenes including status and properties.
  • LIST CS STATES : List running cutscenes including their current status.
  • LOAD GAME : load game from slot 0
  • LOAD POSITION : restore player position
  • PARSERD MERGE : merge 'SRC' or 'D'-File
  • PARSERD OFF : hide parser debug info
  • PARSERD ON : show parser debug info
  • PARSERD PCODE : print pcode to spy.
  • PLAY ANI : play animation [name]
  • PLAY CS : Play a cutscene (add cutscene-name including extension)
  • PLAY FACEANI : play a face-ani [name]
  • PLAY SOUND : play a sound instance [name]
  • PLAY VIDEO : Playing a videofile
  • PRINT VOB : print info for vob(s) [name]
  • REMOVE OVERLAYMDS : remove overlay-MDS [mds-name]
  • SAVE GAME : save game in slot 0
  • SAVE INFOFILE : save infofile with current console-commands
  • SAVE POSITION : save player position
  • SAVE ZEN : save level [name.ZEN]
  • SET ALLDEBUGCHANNELS : set all debug channels
  • SET ALLDEBUGINSTANCES : set all debug instances
  • SET CLIPPINGFACTOR : Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0
  • SET DEBUGCHANNEL : set debug channel [ch]
  • SET DEBUGFOCUS : set debug focus object
  • SET FBBOX : show boundingbox of focus object
  • SET GUILD : set guild [guild]
  • SET MODELFATNESS : set model fatness [value]
  • SET PERMATTITUDE : set permanent attitude [attitude]
  • SET TEMPATTITUDE : set temporary attitude [attitude]
  • SET THROW : set throw range
  • SET TIME : set worldtime [hh mm]
  • SET TRUEGUILD : set true guild [guild]
  • SHOW CS : Show information of a cutscene (add cutscene-name including extension)
  • SPAWNMASS : spawns max [num] random monsters around the player
  • SPAWNMASS GIGA : spawns max [num] random giga monsters around the player
  • START PARTICLEFX : start particle-effect-instance [name]
  • TOGGLE ALLDEBUGCHANNELS : toggle all debug channels
  • TOGGLE ANIINFO : animation-info on/off
  • TOGGLE CAMDEBUG : Toggles camera debug
  • TOGGLE CAMERA : change camera mode on/off
  • TOGGLE CS LIST : Toggle list of running cutscenes on screen
  • TOGGLE CUTSCENES ENABLED : Enable or disable cutscene-system
  • TOGGLE DEBUG : debug-messages on/off
  • TOGGLE DEBUGCHANNEL : toggle debug channel [ch]
  • TOGGLE DEBUGFOCUS : toggle debug focus object
  • TOGGLE DESKTOP : desktop on/off
  • TOGGLE FRAME : frame-info on/off
  • TOGGLE FREEPOINTS : freepoints on/off
  • TOGGLE INERTIATARGET : Toggles averaging of target position (for camera)
  • TOGGLE MUSICCONTROL : game music logic on/off
  • TOGGLE NOCLIP : Toggles collision of camera with world
  • TOGGLE SCREEN : fullscreen / window
  • TOGGLE SPY : spy-Messages on/off
  • TOGGLE TEXT : text window on/off
  • TOGGLE TIME : show worldtime on/off
  • TOGGLE TURNS : turn player on/off
  • TOGGLE WAYBOXES : wayboxes on/off
  • TOGGLE WAYNET : waynet on/off
  • VERSION : print version info
  • WITNESS AIM : call reaction aim
  • WITNESS ATTACK : call reaction attack
  • WITNESS STEAL : call reaction steal
  • ZARCTEST : tests integrity of each classes' arc/unarc funcs
  • ZERR AUTHORS : Set the author-filter for messages (as characters A-Z)
  • ZERR LEVEL : Set the maximum priority-level for messages (from -1 to 10)
  • ZERR REM : Include a remark into the error-log.
  • ZERR SEARCHSPY : Search for existing zSpy if started later than game.
  • ZERR STATUS : Show error-status (current level, target ...)
  • ZERR ZVIEW : just for internal tests
  • ZFOGZONE : inserts test fog-zones
  • ZHIGHQUALITYRENDER : batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize
  • ZLIST : list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag
  • ZLIST CLASSTREE : enumerating class hierarchy
  • ZLIST MAT : enumerating materials
  • ZLIST MESH : enumerating meshes
  • ZLIST MESHESWITHLOTSOFMATERIALS : lists suspicious meshes with large material counts [NUM_MIN]
  • ZLIST TEX : enumerating textures
  • ZLIST VOBSWITHBIGBBOX : lists suspicious vobs with very large bboxes
  • ZMARK : marks outdoor occluder polys
  • ZMEM CHECKHEAP : checks consistency of current heap allocations
  • ZMEM DUMPHEAP BLOCKSPERLINE : dumps current heap allocations sorted by block per line
  • ZMEM DUMPHEAP BYTESPERLINE : dumps current heap allocations sorted by bytes per line
  • ZMODEL PRINTTREE : prints a model's node hierarchy [MODEL_NAME]
  • ZMOVECAMTOVOB : [VOB_NAME | VOB_ID]
  • ZOVERLAYMDS APPLY : applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
  • ZOVERLAYMDS REMOVE : removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
  • ZPROGMESHLOD : apply global strength value to all pm LOD rendering, -1(default), 0..1..x
  • ZRMODE FLAT : rendermode flat
  • ZRMODE MAT : rendermode material/normal
  • ZRMODE WIRE : rendermode wireframe
  • ZRMODE WMAT : rendermode material with overlaid wireframe
  • ZRNDMODELIST : enumerates the renderers available modes and devices
  • ZRNDSTAT : renderer statistics
  • ZSET LEVELFARCLIPZSCALER : adjusts far clipping plane for static level mesh, 1 being default
  • ZSET LEVELLODFACTOR : adjusts lod strength for static level mesh, -1 resets to default
  • ZSET VOBFARCLIPZSCALER : adjusts far clipping plane for objects, 1 being default
  • ZSOUNDMAN DEBUG : toggles SoundManager debug info
  • ZSTARTANI : starts ani on specified vob if it has an animatable visual [VOB_NAME] [ANI_NAME]
  • ZSTARTRAIN : starts outdoor rain effect [STRENGTH]
  • ZTIMER MULTIPLIER : sets factor for slow/quick-motion timing
  • ZTIMER REALTIME : resets factor for slow/quick-motion timing to realtime
  • ZTOGGLE LIGHTSTAT : toggles lightmaps/vertLight
  • ZTOGGLE MARKPMESHMATERIALS : marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th
  • ZTOGGLE MODELSKELETON : toggles drawing of all models node-hierarchies
  • ZTOGGLE PFXINFOS :
  • ZTOGGLE PMESHSUBDIV : debug
  • ZTOGGLE RENDERVOB : toggles drawing of vobs
  • ZTOGGLE RESMANSTATS : displays resource manager statistics (textures,sounds,..)
  • ZTOGGLE SHOWHELPVERVISUALS : displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers)
  • ZTOGGLE SHOWMEM : displays information on heap allocations realtime onscreen
  • ZTOGGLE SHOWPORTALS : displays portals processed during occlusion
  • ZTOGGLE SHOWSPLINES : Toggles camera splines
  • ZTOGGLE SHOWTRACERAY : displays all rays traced in the world as lines
  • ZTOGGLE SHOWZONES : lists all zones the camera is currently located in (sound,reverb,fog,..)
  • ZTOGGLE TEXSTATS : toggles display of scene texture statistics
  • ZTOGGLE TIMEDEMO : Toggles a time demo with avg FPS Rate
  • ZTOGGLE VOBBOX : toggles bbox3D drawing of vobs
  • ZTRIGGER : sends trigger-message to vob [VOB_NAME | VOB_ID]
  • ZUNTRIGGER : sends untrigger-message to vob [VOB_NAME | VOB_ID]
  • ZVIDEORES : sets video resolution
  • ZWORLD ACTIVEVOBS : prints engine-world activeVobList
  • ZWORLD STATUS : prints some engine-world data
  • ZWORLD VOBPROPS : prints props of vob with specified name [VOB_NAME | VOB_ID]
  • ZWORLD VOBTREE : prints engine-world globalVobTree

 
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