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official Release Date for Gothic 3: 2006
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Gmax is a free Version of 3D Studio Max, but there arent all Features of 3D Studio Max e.g. there is now way to export you meshes into the *.3ds format and so it isnt possible to bring your mesh on the direct way into Gothic. But you can bring your Meshes into the *.3ds format, if you make detours, e.g. with Milkshape, but that is buggy and complex.


Nur ein Anker Convert *.gmax Files into *.3ds Files

(by CeeX)

To bring *.gmax Files into *.3ds Files, you need the MD3 Exporter for Gmax (Quake 3 Model). These Exporter is in the Tempest Game Pack (Quake III) included, and you can download it from [Turbo Squid]
You have to copy the md3exp.dle file into [Gmax]/stdplugs
Then you need tools like the following:

[3D Object Converter]
(Freeware - You get the full version if you pay 40€)
[Biturn]
(Freeware)

The Tool called "3D Object Converter" can export into to two *.3ds formats, into (3D Environment Program Complex) and (3D Studio Binary Mesh). You must take the second one, because the spacer just can load this one. But you can export the needed *.3ds format just, if you buy the full version of the programm.

The other Tool called "Biturn" is really a Freeware, and you can use all functions without paying. Just a few clicks and you can convert your *.md3 File into a *.3ds file.

 
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